I grew up in Boston where I watched a questionable amount of cartoons and monster movies. Out of high school I worked at OliveJar Studios, a stop-motion animation house, where I fabricated sets, characters, armatures, and animated commercials for Cartoon Network, Showtime, The Movie Channel and McDonalds. Then at Nickelodeon Studios I designed on Hey Arnold!, Catdog, and Spongebob. I later switched gears to video games and worked at Treyarch for five years on four Spider-Man titles including Spider-Man 2, Ultimate Spider-Man, Spider-Man 3, and Web of Shadows, Call of Duty: World at War, and two unreleased IPs, as a story artist, game play designer, UI artist, texture artist, and an animator. I’m currently in Seattle where I’ve been working on Minecraft and various other console and mobile titles.
Click on my Instagram to see more current works and sketches.
On a typical Friday night I am out fighting crime, drawing, writing music, watching movies, playing board or video games, destroying waffles, or helping crime.